Call of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode. The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can crouch and lie prone, and is able to scale low walls and other obstacles. Two firearms can be carried, which can be swapped with those left on the battlefield, and both fragmentation and smoke grenades can also be carried. A guns iron sights can be used to aim more accurately. A compass on the heads-up display (HUD) shows both allies and enemies, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. Emplaced weapons such as machine guns and flak cannons are available in some locations to take out enemy forces. In addition, some missions place the player in control of a tank. The player has a set of binoculars. While it is generally ignored during infantry-limited gameplay, it is vital to the long-range use of the 88 millimeter guns, Crusader tanks and one of the missions in which the player must direct artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic.Should the player take severe damage, the screen will turn red and the sound of the characters heartbeat will increase in volume; this indicates the players health is low. The player must find a way to stay out of fire to recover before entering battle again or else will die and restart from the last checkpoint. Health is only restored through automatic recharging when the player is not taking fire. Some attacks, such as explosions from grenades or shells, will kill the player instantly if the player is too close. In April 2006, Infinity Ward released the Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single-player maps. Along with Radiant, the mapmaker includes Maya plug-in support, an effects editor, and an asset manager which allows custom models to be made and imported into the game, as well as custom effects.
Minimum System Requirements:
Recommended System Requirements:
CPU:
Pentium IV 1.4GHz or AMD Athlon XP 1700+ processor or higher
CPU:
Pentium IV 1.4GHz or AMD Athlon XP 1700+ processor or higher
RAM:
256MB RAM
RAM:
512MB RAM recommended
VGA:
3D hardware accelerator card required - 100% DirectX 9.0c compatible 64MB hardware accelerator video card and the latest drivers*
VGA:
3D hardware accelerator card required - 100% DirectX 9.0c compatible 64MB hardware accelerator video card and the latest drivers*
DX:
DirectX 9.0c
DX:
DirectX 9.0c
OS:
English version of Microsoft Windows 2000/XP
OS:
English version of Microsoft Windows 2000/XP
http://gamesystemrequirements.com/
HDD:
4.0GB of uncompressed free hard disk space (plus 600MB for Windows 2000/XP swap file)
HDD:
4.0GB of uncompressed free hard disk space (plus 600MB for Windows 2000/XP swap file)
Sound:
100% DirectX 9.0c compatible 16-bit sound card and latest drivers
Sound:
100% DirectX 9.0c compatible 16-bit sound card and latest drivers
ODD:
8x speed CD-ROM or 2x DVD-ROM drive
ODD:
8x speed CD-ROM or 2x DVD-ROM drive
Network:
Multi-player Requirements - Internet (TCP/IP) and LAN (TCP/IP) play supported - Internet play requires broadband connection and latest drivers - LAN play requires network interface card and latest drivers
Network:
Multi-player Requirements - Internet (TCP/IP) and LAN (TCP/IP) play supported - Internet play requires broadband connection and latest drivers - LAN play requires network interface card and latest drivers
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